
Engagement
A Collection of Resources developed during the
GoSTEAM Project (2018 – 2024)

What is Arts Integration?
“Arts Integration is an approach to teaching
in which students construct and demonstrate understanding through an art form.
Students engage in a creative process which
connects an art form and another subject area
and meets evolving objectives in both.“
– The Kennedy Center Definition
Article PDF
STEAM Certification
in Georgia
Meghan McFerrin
Georgia Department of Education
https://gaarts.org/arts-education/arts-education-resources/steam-resources/

PBLs
“The arts are inherently centered on doing, so integrating the arts into other disciplines necessarily must involve projects.
Students will learn so much by guiding their own progress through a creative project related to the class subject. “
~ GoSTEAM Teacher
Interested in learning more?
Reach out to: Sgrossman8@gatech.edu
Related Sources:
Introduction to Project-Based Inquiry Learning: The Main Course, Not Dessert (PDF Download)
PBL and STEAM Education: A Natural Fit (Blog)
Bringing Identity Work to Project-Based Learning | Edutopia (Website)
Rightful Presence
Rightful presence is a critical justice framework that explores guest/host relationships, calling into question who has the right to be present within a space, how they are allowed to contribute, and who determines their role within the space (Calabrese Barton & Tan, 2019).
In educational settings, Calabrese Barton and Tan have extended the concept of rightful presence into an educational framework to center political struggle, illuminate injustice, and disrupt power hierarchies within the classroom (2019; 2020). More than inclusion, rightful presence is the reauthoring of rights through practices that center students’ ways of knowing and their presence within classroom spaces. In particular, Calabrese Barton and Tan’s research in STEM classrooms has demonstrated how teachers can foster rightful presence practices within the classroom community, encompassing informal and formal practices that center political struggle, make injustices visible, and reauthor rights to redistribute power.
Interested in learning more?
Reach out to: justina.jackson@ceismc.gatech.edu
Related Sources:
Designing for Rightful Presence in STEM The Role of Making Present Practices
https://www.tandfonline.com/doi/abs/10.1080/10508406.2019.1591411
Beyond Equity as Inclusion
https://journals.sagepub.com/doi/full/10.3102/0013189X20927363
Co-Constructing “Good Trouble:” Understanding and Supporting Teacher Practices for Rightful Presence in STEAM Classrooms
https://aaas-arise.org/2023/06/12/co-constructing-good-trouble-understanding-and-supporting-teacher-practices-for-rightful-presence-in-steam-classrooms/
Designing for Social Justice in Science Teaching and Learning: Working Toward Rightful Presence
https://www.nsta.org/blog/designing-social-justice-science-teaching-and-learning-working-toward-rightful-presence
Additional Resources
Atlanta Resources
Design Thinking
Equity
http://pbs.org/codedbias
Web page for the Independent Lens broadcast premiere of Coded Bias on PBS.
https://www.codedbias.com/
Website for Coded Bias created by filmmaker Shalini Kantayya.
https://www.ajl.org
Algorithmic Justice League (AJL) founded by Buolamwini combines art and research to illuminate the social implications of AI.
https://www.aclu.org/issues/privacy-technology
American Civil Liberties Union (ACLU) works on the issue of privacy and technology to ensure that civil liberties are enhanced rather than compromised by technological innovation.
https://ainowinstitute.org
AI Now Institute at New York University is a research center dedicated to understanding the social implications of AI.
https://www.fightforthefuture.org
Fight for the Future is a group of artists, activists, engineers, and technologists advocating for the use of technology as a liberating force.
https://bigbrotherwatch.org.uk
Big Brother Watch UK is an independent civil liberties group fighting to reclaim privacy and defend freedoms during a time of technological change.
http://colorofchange.org
Color of Change is an online racial justice organization that helps people respond effectively to injustice in the world, including hate speech online.
http://d4bl.org
Data for Black Lives is a movement of activists and mathematicians using data science to create change in the lives of Black people.
https://datasociety.net
Data & Society is a nonprofit research group that looks at the impact of AI and automation on labor, health, and online disinformation.
https://www.eff.org/pages/face-recognition
The Electronic Frontier Foundation (EFF) is a nonprofit organizations defending civil liberties in a digital world.
https://mijente.net
Mijente is a Latinx and Chicanx fighting for racial, economic, gender, and climate justice—and against high-tech immigration enforcement.
https://www.technologyreview.com/podcast/ in-machines-we-trust/
MIT’s In Machines We Trust podcast covers everything automation.

Georgia Tech STEAM Educator Institute:
Imagine, Innovate, Create
CEISMC @ Georgia Tech is excited to offer a two-week STEAM Institute this summer in early to mid-June! This immersive professional development experience will equip educators with best practices in STEAM education while providing valuable insights into Georgia Tech and the many resources available in Metro Atlanta to support STEAM implementation in the classroom.
Join us for a dynamic two-week professional development experience at Georgia Tech, designed for educators seeking to enhance their STEAM instruction through Project-Based Learning (PBL) and student-centered teaching strategies. This immersive program blends hands-on workshops, collaborative lesson design, and expert-led sessions focused on integrating science, technology, engineering, arts, and mathematics in engaging, student-centered ways.
Participants will explore pedagogies that foster innovation and creativity in STEM learning, with special emphasis on arts integration ande design for learning. The experience extends beyond the classroom with field trips to innovative STEAM spaces on and off campus, including Georgia Tech’s cutting-edge research labs, the High Museum of Art, and local makerspaces. Educators will leave with actionable strategies, resources, and a network of like-minded peers ready to transform their classrooms into hubs of inquiry and creativity.
Throughout the two weeks, we will offer flexible options to meet the unique needs of your school and students. Join us to gain hands-on experience, connect with fellow educators, and bring innovative STEAM strategies back to your classroom!
Registration
Pricing options:
- $300 – Title 1 Schools
- Fees include all field trips, meals, and parking
- $400 – All other schools
- Fees include all field trips, meals, and parking
Formal registration will open on April 1st.
Please ‘click to register’ to express interest and receive the registration form.
Full refunds up to May 2nd
Group Discounts:
(10%) for 5+teachers – email Sabrina Grossman at Sgrossman8@gatech.edu
Schedule at a glance:
Week 1:
Date/Time | June 9 – Mon | June 10 – Tue | June 11 – Wed | June 12 – Thur | June 13 – Fri |
---|---|---|---|---|---|
Activity | Welcome | Bringing Everyone to the STEAM Table | Bringing Everyone to the STEAM Table | STEAM in CS | STEAM inspired by our world |
AM (9:30-12ish) | Opening Keynote | TBD | (same as 6/10/25 but go to opposite wksp & fieldtrip) | Keynote: Josiah Hester OPTION 1: EarSketch Workshop OPTION 2: AI workshop | OPTION 1: Trilleth education workshop (by Trilleth facilitators) Trolley tour OPTION 2: Bioinspired design at Zoo |
Lunch (12-1ish) | Lunch included | Lunch included | Lunch included | – | – |
PM (1-3ish) | GT Paper Museum | TBD | (same as 6/10/25 but go to opposite wksp & fieldtrip) | TBD | – |
Week 2:
Date/Time | June 16 – Mon | June 17 – Tue | June 18 – Wed | June 19 – Thur | June 20 – Fri |
---|---|---|---|---|---|
Activity | Storytelling in STEAM | Data Visualization/ Innovation in STEAM? | Sustainability and STEAM | Juneteenth-Campus Closed | Closing Celebration |
AM (9:30-12ish) | OPTION 1: Technical Theatre+Black box theatre tour OPTION 2: Storytelling with the stars/space/NASA | TBD | OPTION 1: Stormwater lesson + Living Building tour OPTION 2: STEAM Gardens + Kendeda Garden Tour ALL: Campus sustainability tour | –Juneteenth-Campus Closed | Share-a-thon & included Breakfast |
Lunch (12-1ish) | Lunch on your own | Lunch on your own | Lunch on your own | – Juneteenth-Campus Closed | – |
PM (1-3ish) | TBD | OPTION 1: High Museum OPTION 2: Futures lab | TBD | –Juneteenth-Campus Closed | – |
Questions?:
Contact Sabrina Grossman at Sgrossman8@gatech.edu
Presented by:

STEAM Fellows Program
Goals

Developing and designing new STEM/STEAM activities and lessons to expand the school’s educational offerings with a focus on student-led projects.
- Provide guided support to students to develop and execute capstone projects
- Bringing advanced Engineering and CS content knowledge to high school students
Advancing educational technology within the school community
- Mentor both students and teachers to enhance their proficiency in educational technology.
Facilitating ongoing professional development workshops for teachers
- Model effective strategies to heighten awareness, capability, and integration of educational technology and STEM/STEAM principles.
- Strong focus on maker space technology and engineering design process.
CEISMC and Schools

CEISMC
- Recruit and hire Fellows (including background checks)
- Train Fellows
- Optional Summer PD
- Learning Pedagogy
- Working with K-12 Students
- Mentor Fellows
- Monthly Meetings/ School Visits
- Educational technology support
- Resource support
- Track Fellow Time and Payment
- Provide Georgia Tech Resources to Fellows as needed
- Leverage Existing CEISMC Expertise and K12 resources
Schools
- Provide Fellows a space to design, plan lessons, and prepare resources
- Identify School Fellow Coordinator
- Coordinator communicates with Fellow and serves as school advisor/advocate
- Communicated goals, schedule, and school needs with coach
- Ensure Fellows are supported by school staff in role
- Staff is informed of Fellow purpose and role
- Staff is informed of Fellow purpose and role
- Provide time for teachers to meet and collaborate (check-in) with Fellows
- Clearly communicate school, teacher and student schedules
- Fellows should be informed of all schedule changes
Impact

- Near-Peer Mentorship
- Opportunity to bring Georgia Tech Research to Metro-Atlanta High Schools
- Building relationships in K-12 community for Georgia Tech Students
- Innovative lessons and workshops
- Just-in-time Professional Development
Get Involved

Contact STEAM Fellows Program with assistance on your needs assessment, help determine goals/budget for STEAM Fellow Program and get information on Formal Participation/Mission of Understanding.